Breaking into AAA Games: Grayson Cotrell Talks Early Inspirations and Working as a Technical Artist

A sampling of Grayson's work on The Last of Us

Introduction to Grayson Cotrell

Breaking into AAA Games: Grayson Cotrell Talks Early Inspirations and Working as a Technical Artist
Grayson Cotrell

Grayson Cotrell

Dynamics Technical Artist at Naughty Dog

  • Graduated from:

  • Currently working:

    Dynamics Technical Artist at Naughty Dog

  • Student Spotlight:

    Best of Term category winner

  • Industry Credits:

    The Last of Us Part I, The Last of Us Part II

Interview with Grayson Cotrell

Grayson worked on physics on various CD/DVD assets
A video breakdown of the Operation Mega Lazer project by Grayson Cotrell created in Houini and Rendered in Refshift
Operation Mega Lazer project by Grayson Cotrell created in Houini and Rendered in Refshift
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A video breakdown of the Operation Mega Lazer project by Grayson Cotrell created in Houini and Rendered in Refshift
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Student project by Grayson Cotrell, created at Gnomon using Maya, Substance Painter, and Redshift
Student project by Grayson Cotrell, created at Gnomon
Top-down view of a procedural scaffolding system built in Houdini and displayed in Unreal Engine. The scene shows a curved metal walkway integrated into a modular rooftop environment, with parameters and asset settings visible in the UI.
Procedural Scaffolding project created in Houdini by Grayson Cotrell
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