Caroline (Pricillia) Ng on Moving from New Zealand to L.A. to Pursue 3D

Caroline (Pricillia) Ng’s work on Marvel’s What If...? Season 3
Caroline (Pricillia) Ng’s work on Marvel’s What If...? Season 3

Introduction to Caroline (Pricillia) Ng

Interior view of an apothecary-style shop with warm light streaming through tall windows as a young girl stands reading a scroll. Created by Gnomon graduate Caroline (Pricillia) Ng as part of her Gnomon demo reel.
Caroline (Pricillia) Ng

Caroline (Pricillia) Ng

Lead Character Modeler

  • Graduated from:

  • Currently working:

    Lead Character Modeler at Grinding Gear Games

  • Previous experience:

    Blur Studios, Marvel Studios, Aaron Sims Creative

  • Industry Credits:

    Path of Exile, What If...

Interview with Caroline (Pricillia) Ng

“Juliet on the Balcony,” a 3D character and environment project by Caroline (Pricillia) Ng. Inspired by a painting by Sir Francis Dicksee and rendered in V-Ray, the piece shows a solemn Juliet standing on a shadowed balcony at night, wearing an elegant gown and surrounded by classical architecture and foliage.
“Juliet on the Balcony,” a 3D character and environment project by Caroline (Pricillia) Ng. Inspired by a painting by Sir Francis Dicksee and rendered in V-Ray, the piece shows a solemn Juliet standing on a shadowed balcony at night, wearing an elegant gown and surrounded by classical architecture and foliage.
“Juliet on the Balcony.” A personal project from Caroline (Pricillia) Ng. Based on a painting by Sir Francis Dicksee. Rendered using V-Ray.
Three character models from Marvel’s What If...? Agatha Harkness, Kingo, and Captain Carter. The models wear costumes and are placed in various poses.
Three character models from Marvel’s What If...? Agatha Harkness, Kingo, and Captain Carter. The models wear costumes and are placed in various poses.
Three character models from Marvel’s What If...? Agatha Harkness, Kingo, and Captain Carter. The models wear costumes and are placed in various poses.
Additional previs modeling work by Caroline (Pricillia) Ng for Marvel’s What If...?
“Awful Guy” character from Path of Exile 2, work by Gnomon graduate Caroline (Pricillia) Ng. The images show both the sculpted and textured versions of a grotesque, muscular character with rotting skin, boils, and leather restraints. Caroline handled high poly, low poly, baking, texturing, and look development for the model.
“Awful Guy” character from Path of Exile 2, work by Gnomon graduate Caroline (Pricillia) Ng. The images show both the sculpted and textured versions of a grotesque, muscular character with rotting skin, boils, and leather restraints. Caroline handled high poly, low poly, baking, texturing, and look development for the model.
“Awful Guy” from Path of Exile 2. Caroline (Pricillia) Ng was responsible for high poly, low poly, baking, texturing, and look development.
“Bitter Guy” character from Path of Exile, work by Gnomon graduate Caroline (Pricillia) Ng. The first image shows the character in-game. The second shows detailed character turnarounds and wireframe views. Concept by Roman Kupriianov.
“Bitter Guy” character from Path of Exile, work by Gnomon graduate Caroline (Pricillia) Ng. The first image shows the character in-game. The second shows detailed character turnarounds and wireframe views. Concept by Roman Kupriianov.
"Bitter Guy" from Path of Exile. Concept by Roman Kupriianov. Caroline (Pricillia) Ng was responsible for hi-poly modeling, lo-poly modeling, UV-ing, baking, texturing and look dev within the game engine.

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