Student Work by Kevin Le
Student Work by Kevin Le

Overview

This course covers the processes and practices of creating character animation for games projects. Lectures provide a solid understanding of the role of animation in game development, as well as animation states, transitions and cycles, and their roles in animation production and game design. The technical and artistic processes of game animation, while adhering to requirements and limitations needed for implementation in a game engine, are critical elements of this course. Students will create a series of homework assignments and produce a game-ready animation set for review and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Character Rigging Fundamentals

Course Sections

Spring Term 2024

Instructor

Date & Time

Mauricio Hoffman
Mauricio Hoffman

President of Monkeybrain Studios, Inc.

Day: Mon

Time: 12:30 PM - 3:30 PM

Date: Apr 1, 2024 - Jun 9, 2024

Location: LAB5