Student Work by Kevin Le
Student Work by Kevin Le

Winter Term 2026

Instructor

Date & Time

Josiah Haworth
Josiah Haworth

Principal Animator

Day: Tue

Time: 4:00 PM - 7:00 PM

Date: Jan 6, 2026 - Mar 15, 2026

Location: LAB5

Cody Cisneros

Day: Wed

Time: 4:00 PM - 7:00 PM

Date: Jan 7, 2026 - Mar 15, 2026

Location: LAB9

Overview

This course covers the processes and practices of creating character animation for games projects. Lectures provide a solid understanding of the role of animation in game development, as well as animation states, transitions and cycles, and their roles in animation production and game design. The technical and artistic processes of game animation, while adhering to requirements and limitations needed for implementation in a game engine, are critical elements of this course. Students will create a series of homework assignments and produce a game-ready animation set for review and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Character Rigging Fundamentals