Best of Term Winner, John Chung, Concept by Max Hay
Best of Term Winner, John Chung, Concept by Max Hay

Overview

This course presents students with the techniques currently used in game production to create complex real-time environments. Course lecture topics cover building modular assets on a grid, sculpting tiled textures, and set dressing. Proficiencies highlighted in the class include scene composition and efficiency, modeling and sculpting, baking and transferring maps, creating textures and materials, and level assembly. Students will progressively learn skills through homework assignments which build towards developing a lit and color graded final portfolio piece for presentation and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Marmoset Toolbag

Pixologic ZBrush

Autodesk Maya

Course Requirements

Hard Surface Modeling 1

Texturing and Shading 1

Digital Sculpting

Props and Weapons for Games

Course Sections

Spring Term 2024

Instructor

Date & Time

instructor-john-arellano-headshot.jpg
Jon Arellano

3D Environment Artist

Day: Fri

Time: 7:00 PM - 10:00 PM

Date: Apr 5, 2024 - Jun 9, 2024

Location: LAB4

instructor-john-arellano-headshot.jpg
Jon Arellano

3D Environment Artist

Day: Mon

Time: 7:00 PM - 10:00 PM

Date: Apr 1, 2024 - Jun 9, 2024

Location: LAB7