Work by Dylan Zimmerman


This course is designed to give students an introductory understanding of working with real-time rendering for virtual production in the Unreal Engine toolset. Through lectures and demonstrations, students will grasp the Unreal Engine import pipeline, create material networks, build a simple cinematic, and work with Unreal’s visual scripting system – Blueprint. Classes include a mixture of weekly in-engine demonstrations, discussions of asset creation methods, and in-class critique of homework and projects. Students will explore the basics of real-time rendering virtual production pipeline through homework assignments and work toward a final class project for review.

Class Length

10 Weeks



Course Sections

Spring Term 2024


Date & Time

David Martinez Headshot
David Martinez

Senior Artist/Unreal Generalist

Day: Tue

Time: 1:00 PM - 4:00 PM

Date: Apr 2, 2024 - Jun 9, 2024

Location: Online