2022 Spring Best of Term - David Eisenstadt
2022 Spring Best of Term - David Eisenstadt

Overview

This course builds on the principles learned in Lighting and Rendering 2. Students will learn to create renders utilizing Solid Angle’s Arnold and Redshift inside of Autodesk’s Maya. Emphasis is placed on experiencing a shot-based production environment, learning the fundamentals of unbiased rendering with Arnold, and biased gpu rendering with Redshift. An in-depth look of both renderers’ materials, lights, object properties, and render settings will be taught. Classes include a mixture of weekly technical demonstrations, discussions of production workflows, project critiques, and industry tips. Students will explore various styles of shot production workflows, working towards a polished final shot sequence.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Solid Angle Arnold Renderer

Autodesk Maya

Chaos Group V-Ray

Redshift

RenderMan

The Foundry's Nuke

Course Requirements

Lighting and Rendering 2

Art of Compositing

Course Sections

Spring Term 2024

Instructor

Date & Time

Fred Durand
Fred Durand

Co-founder of Noroc Studio

Day: Thu

Time: 1:00 PM - 4:00 PM

Date: Apr 4, 2024 - Jun 9, 2024

Location: LAB5