Texturing and Shading 2
Create realistic texture maps on 3D surfaces

Christophe has worked as a technical artist in games on some of the most popular titles in the industry. Responsible for modeling and texturing, lighting, rigging, and animating, he brings a wealth of experience and mentorship to his position as instructor at Gnomon.
Lead Technical Artist, Naughty Dog
Technical Artist, Naughty Dog
Environment Artist, Naughty Dog
3D Artist, Exozet Games
3D Modeler, I-D Media AG
The Last of Us (Technical Artist)
The Last of Us Part II (Technical Artist)
Uncharted 1 (Environment Artist)
Uncharted: The Lost Legacy (Environment Artist)
Uncharted: A Thief’s End (Technical Artist)
Uncharted 2 (Environment Artist)
Uncharted 3 (Technical Artist)