2023 Winter Best of Term Winners Announced
We are thrilled to unveil the winners of our Winter 2023 Best of Term (BOT) competition, showcasing the exceptional talent, drive, and creativity of our students at Gnomon.
This competition recognizes the outstanding work produced by students across our full-time programs and individual courses, both online and on-campus. After receiving hundreds of project submissions, 20 exceptional entries were chosen as category winners.
“When the students submit to Best of Term, I get incredibly excited to see what ridiculousness they will bring. This term, the students lived up to the hype and then some,” Max Dayan, Director of Education, said.
From creature rigging and animation to hardsurface modeling and demolition effects, our students created pieces that showcase their individual creativity while also demonstrating their adeptness in applying the skills they have acquired in class. We love seeing these projects come to life after hours and hours (and hours and hours) of hard work.
Congrats to our Grand Prize Winner, Josh Karlin, who won “Best of Term – Effects | Ocean Sim” for his original concept piece created in our Demo Reel course. Josh was responsible for all aspects except the boat model (boat model from Sketchfab/model textures by Liz Chua) and used a variety of software including Houdini, Maya, Nuke, Mantra, and Renderman.
“Josh’s ocean simulation is so well executed that it’s hard to believe it’s student work and not a shot from a feature film,” Dayan shared.
We invite you to explore the full list of winners below and immerse yourself in the captivating artwork produced by our winners on our Student Work page.
The selected winners embody the diverse artistic disciplines and represent the depth of talent within our student body. As an art college, we take immense pride in the work our students create, and it’s an honor to share their talent with the community. Our pride also extends to each student who contributed their remarkable projects. Each submission was a testament to the passion and dedication of our artists, and we hope you’ll continue to share your work each term!
GRAND PRIZE WINNER: Josh Karlin
Effects | Ocean Sim
Responsible for all aspects except the boat model. Boat model from Sketchfab and boat model textures by Liz Chua.
Character | Games
Concept Credit: Ciri (Witcher 3) by CD Projekt Red
Cyberpunk 2077 by CD Projekt Red
Personally responsible for the Witcher x Cyberpunk mashup concept (OC)
Character | Realism
Concept by Faraz Shanyar, Persian Princess from Shahnameh
Character | Stylized
Concept Credit: Penpen Gao
Character | Texturing
Concept Credits: Concept by Zeen Chin, Chinese Calligraphy (Tattoos Alphas) by fellow student Yuko Wang
Creature | Grooming
Original concept and character
Creature | Rigging
Concept credit: Johnny Hall.
Sebastian is responsible for Modeling, Rigging, texturing, Animation(keyframed), Hair grooming, Muscle Simulation, lighting, and compositing.
Development | Games
Original concept (All aspects, art, sound, gameplay, etc.)
Animation | Character
Responsible for animation.
Props/Environment/characters/rig not original.
Animation | Creature
Responsible for all animation, texturing of the smaller monster, environment creation, and lighting. Rigs used: Blurgha Rig by Perry Leijten. Monster Rig by Mano Anim.
Effects | Demolition
Original concept. Buildings from Sketchfab/Kitbash
Daniel Lee, Tristan Del Giudice, Gabe Kabamalan
Effects | Design
Concept credit: Adam Burn
Character by Tristan Del Giudice
Character Animation by Gabe Kabamalan
All other aspects by Daniel Lee (Modeling, Effects, Lighting/Rendering, Compositing)
Environment | Games Exterior
Concept credit: Allison Perry
Environment | Games Interior
Environment | Exterior
Original concept, responsible for all aspects
Environment | Interior
Concept credits : Photograph: Cafe Pushkin, Moscow by travelaway
Environment | Stylized
Concept credit: Tears of the Past by Felipe Castro. (The original concept has a character walking through the water. Mari replaced that with a hand statue. All of the assets and materials were made by Mari.)
Hardsurface Modeling | Character
This piece is based on concept art by Feng Wei (Guilty Sigh). Bavly was responsible for all aspects (modeling, sculpting, texturing, grooming, compositing and look dev)
Hardsurface Modeling | Props
Gun Design - Su Wang
Song: True Damage - GIANTS
CG Aspects - Flynn Tierney
Texturing & Shading
Credits: Original Concept
Music: Riyandi Kusuma (Youtube)