Rigging Fundamentals

Overview

This course builds on the principles learned in Introduction to 3D with Maya, and through lectures, in-class practice, and out of class assignments, expands student learning in developing character animation rigs inside of Autodesk’s Maya. Emphasis is placed on understanding how to create joints, attributes, constraints, basic skinning, inverse and forward kinematics controls, and ik spline, while building a basic biped rig. Classes include a mixture of rigging demonstrations and discussions of the role of a rigger in production, as well as setup critiques and industry tips. Students will explore various styles of rigging through weekly assignments and work towards creating a biped rig in Maya.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Course Requirements

Intermediate knowledge of Maya

Course Sections

Fall Term 2024

Instructor

Date & Time

instructor-spencer-diaz-headshot.jpg
Spencer Diaz

TD/Rigger

Day: Sat

Time: 9:00 AM - 12:00 PM

Date: Oct 12, 2024 - Dec 15, 2024

Location: LAB4

TBA

Day: Sun

Time: 4:00 PM - 7:00 PM

Date: Oct 13, 2024 - Dec 15, 2024

Location: LAB8