GameCreation1_Hero
Student Work by Aaron Corbin

Winter Term 2026

Instructor

Date & Time

Eric Roin Headshot
Eric Roin

Lead Unreal Engine Artist

Day: Sun

Time: 9:00 AM - 12:00 PM

Date: Jan 11, 2026 - Mar 15, 2026

Location: LAB3

Eric Roin Headshot
Eric Roin

Lead Unreal Engine Artist

Day: Fri

Time: 7:00 PM - 10:00 PM

Date: Jan 9, 2026 - Mar 13, 2026

Location: LAB5

Overview

This course is designed to give students an introductory understanding of working with game content in the Unreal Engine 4 toolset. Through lectures and demonstrations, students will grasp the Unreal Engine 4 import pipeline, set up an interactive asset, build a short cinematic, and create simple material networks. Classes include a mixture of weekly in-engine demonstrations, discussions of asset creation methods, and in-class critique of homework and projects. Students will learn basic game production pipeline through homework assignments and work towards a final class project for review.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Epic Games Unreal Engine

Adobe Photoshop

Allegorithmic Substance Painter

Quixel Megascans

Course Requirements

Texturing and Shading 2

Introduction to 3D with Maya