GameCreation1_Hero
Student Work by Aaron Corbin

Overview

This course is designed to give students an introductory understanding of working with game content in the Unreal Engine 4 toolset. Through lectures and demonstrations, students will grasp the Unreal Engine 4 import pipeline, set up an interactive asset, build a short cinematic, and create simple material networks. Classes include a mixture of weekly in-engine demonstrations, discussions of asset creation methods, and in-class critique of homework and projects. Students will learn basic game production pipeline through homework assignments and work towards a final class project for review.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Epic Games Unreal Engine

Adobe Photoshop

Allegorithmic Substance Painter

Quixel Megascans

Course Requirements

Texturing and Shading 2

Introduction to 3D with Maya

Course Sections

Spring Term 2024

Instructor

Date & Time

Anton Napierala Headshot
Anton Napierala

3D Game Art Generalist

Day: Wed

Time: 9:00 AM - 12:00 PM

Date: Apr 3, 2024 - Jun 9, 2024

Location: LAB6