GameCreation3_Hero
Work by Luis Ruiz

Overview

This course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Epic Games Unreal Engine

Autodesk Maya

Course Requirements

Animation and Visual Effects

Character Rigging Fundamentals

Game Creation 2

Course Sections

Spring Term 2024

Instructor

Date & Time

Brian Pohl
Brian Pohl

Technical Program Manager/Previs Supervisor

Day: Fri

Time: 7:30 PM - 10:30 PM

Date: Apr 5, 2024 - Jun 9, 2024

Location: LAB5