Brian Pohl
Technical Program Manager/Previs Supervisor
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Technical Program Manager/Previs Supervisor
Day: Fri
Time: 7:00 PM - 10:00 PM
Date: Jan 9, 2026 - Mar 13, 2026
Location: LAB4
This class will be available to register during Open Registration.
Day: Thu
Time: 7:00 PM - 10:00 PM
Date: Jan 8, 2026 - Mar 15, 2026
Location: LAB7
This class will be available to register during Open Registration.
This course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
10 Weeks
$2,061
Epic Games Unreal Engine
Autodesk Maya
Animation and Visual Effects
Character Rigging Fundamentals
Game Creation 2