GameCreation3_Hero
Work by Luis Ruiz

Winter Term 2026

Instructor

Date & Time

instructor-taylor-whitsett-headshot.jpg
Taylor Whitsett

Technical Animator

Day: Sun

Time: 9:00 AM - 12:00 PM

Date: Jan 11, 2026 - Mar 15, 2026

Location: LAB5

instructor-taylor-whitsett-headshot.jpg
Taylor Whitsett

Technical Animator

Day: Sun

Time: 4:00 PM - 7:00 PM

Date: Jan 11, 2026 - Mar 15, 2026

Location: LAB8

Overview

This course builds on the basics learned in Game Creation 1 and delves into Unreal Engine 4’s toolset for incorporating animation into real-time projects. Students will learn the character asset production pipeline, beginning with rigging and animation in Maya and building to export and implementation in Unreal Engine 4. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Epic Games Unreal Engine

Autodesk Maya

Course Requirements

Animation and Visual Effects

Character Rigging Fundamentals

Game Creation 2