LevelDesign_Hero
Work by Jefferson Smith

Overview

This course illustrates and exemplifies the role of a level designer on a game project as they carry out the task of defining and generating a playable space. Through weekly lectures, in-class practice, and homework assignments, students will examine the process of greyboxing and level layout, become familiar with the concepts of pathing and reveals, and recognize the importance of the use of modularity and elevation. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Epic Games Unreal Engine

Course Requirements

Game Creation 1

Course Sections

Spring Term 2024

Instructor

Date & Time

Zachary Adams
Zachary Adams

Environment Art Director

Day: Sun

Time: 1:00 PM - 4:00 PM

Date: Apr 7, 2024 - Jun 9, 2024

Location: LAB9