Tran Ma
Production Designer
This course builds on the principles learned in Texturing and Shading 3. Students will learn to develop high resolution textures for characters and creatures utilizing The Foundry’s Mari and Pixologic’s ZBrush. Lectures and demonstrations will cover a broad scope of methods, including: texturing realistic human skin, teeth, eyes, shading the layers of human skin, realistic creature skin, crafting 3D hair and fur, creating believable cloth and sculpting wrinkles, final details, displacement maps, and anatomy fixes. Students will explore various styles of character and creature texturing and shading through homework assignments and work towards a polished final project.
10 Weeks
$2,061
Autodesk Maya
Adobe Photoshop
Pixologic ZBrush
The Foundry's Mari
The Foundry's Nuke
Texturing and Shading 3
Character Modeling and Sculpting
Production Designer
Day: Sun
Time: 4:30 PM - 7:30 PM
Date: Oct 13, 2024 - Dec 15, 2024
Location: LAB9
This class will be available to register during Open Registration.