Best of Term Winner, Connor Lee, Concept by Dao Trong Le
Best of Term Winner, Connor Lee, Concept by Dao Trong Le


In this course, students learn to translate 2D designs into appealing 3D characters using Pixologic’s ZBrush and Autodesk Maya. Design principles and 3D techniques are utilized to build professional-quality stylized characters for feature animation and games pipelines. Demonstrations, lectures, and critiques focus on the artistic and technical concerns of the character creation pipeline. Students will learn to build, sculpt, and pose their characters, creating a final clean render for critique which touches on all the features of stylized characterization by the end of the course.

Class Length

10 Weeks




Autodesk Maya

Pixologic ZBrush


Marmoset Toolbag


Adobe Photoshop

Course Requirements

Character Modeling and Sculpting

Anatomy for Artists

Previous experience in figurative studies

Course Sections

Winter Term 2024


Date & Time

Stephen Anderson
Stephen Anderson

3D Concept Modeler

Day: Fri

Time: 7:00 PM - 10:00 PM

Date: Jan 12, 2024 - Mar 17, 2024

Location: LAB1