3D Concept Modeler
In this course, students learn to translate 2D designs into appealing 3D characters using Pixologic’s ZBrush and Autodesk Maya. Design principles and 3D techniques are utilized to build professional-quality stylized characters for feature animation and games pipelines. Demonstrations, lectures, and critiques focus on the artistic and technical concerns of the character creation pipeline. Students will learn to build, sculpt, and pose their characters, creating a final clean render for critique which touches on all the features of stylized characterization by the end of the course.
Character Modeling and Sculpting
Anatomy for Artists
Previous experience in figurative studies