Student Artwork by Bavly Hanna Concept Feng Wei
Student Artwork by Bavly Hanna Concept Feng Wei

Overview

The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the Visual Effects, Animation, and Games industries. Students have the option to choose a Concentration in either Game Art or Visual Effects Animation, which contains 27 unique units of concentration-specific courses.

3D Generalist Curriculum

Please note: this curriculum is subject to change.

  • Term 1

    Overview of Digital Production
    Language Arts 1
    Figure Drawing
    Earth Science
    Cultural Studies
    Visual Communications 1

  • Term 2

    Art History 1
    Storyboarding
    Color Theory & Light
    Perspective
    Character Sculpture 1
    Anatomy

  • Term 3

    Introduction to 3D with Maya
    Texturing & Shading 1
    Photoshop for Digital Production
    Quantitative Principles 1
    Digital Photography

  • Term 4

    Art History 2
    Texturing & Shading 2
    Animation & Visual Effects 1
    Hard Surface Modeling 1
    History & Principles of Animation
    Digital Painting

  • Term 5

    Digital Sculpting
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Introduction to Compositing
    Animal Drawing

  • Term 6

    Character Animation 1
    HD Digital Filmmaking for VFX
    Hard Surface Modeling 2
    Art of Compositing
    Language Arts 2

  • Term 7

    Dynamic Effects 1
    Matchmoving and Integration
    Advanced Compositing
    Lighting and Rendering 2
    Introduction to Unreal

  • Term 8

    Character Animation 2
    Digital Sets
    Texturing and Shading 3
    Lighting and Rendering 3
    Dynamic Effects 2

  • Term 9

    Quantitative Principles 2
    Character Rigging Fundamentals
    Look Development
    Houdini 1
    Elective 300 (choose one):

    • Digital Matte Painting
    • Character Animation 3
    • Props and Weapons for Games
  • Term 10

    Narrative Structure
    Character Rigging for Production
    Social Science
    Lighting & Rendering 4
    Elective 400 (choose one):

    • Character Modeling and Sculpting
    • Creature Animation 1
    • Texturing and Shading 4
  • Term 11

    Oral Communication
    Demo Reel 1
    Demo Reel 2
    Elective 410 (choose one):

    • Houdini 2
    • Previsualization and Animatics
    • Creature Modeling and Sculpting
  • Term 12

    Portfolio Preparation
    Demo Reel 3
    Demo Reel 4
    Elective 420 (choose one):

    • Character Animation 4
    • Advanced Digital Sculpting
    • Maya Modules

Featured Courses

Game Art Concentration

Highlighted courses are unique to the Game Art Concentration grid. Please note: this curriculum is subject to change.

  • Term 1

    Overview of Digital Production
    Language Arts 1
    Figure Drawing
    Earth Science
    Cultural Studies
    Visual Communications 1

  • Term 2

    Art History 1
    Storyboarding
    Color Theory & Light
    Perspective
    Character Sculpture 1
    Anatomy

  • Term 3

    Introduction to 3D with Maya
    Texturing & Shading 1
    Photoshop for Digital Production
    Quantitative Principles 1
    Digital Photography

  • Term 4

    Art History 2
    Texturing and Shading 2
    Animation & Visual Effects 1
    Hard Surface Modeling 1
    History & Principles of Animation
    Digital Painting

  • Term 5

    Digital Sculpting
    Introduction to Unreal
    Animation & Visual Effects 2
    Introduction to Compositing
    Hard Surface Modeling 2

  • Term 6

    Props & Weapons for Games
    Animal Drawing
    Lighting & Rendering 1
    Game Creation 1
    Game Design

  • Term 7

    Character Modeling & Sculpting
    Character Animation 1
    Level Design
    Environment Creation for Games
    Texturing & Shading for Games

  • Term 8

    Language Arts 2
    Character Creation for Games
    Game Creation 2
    Animation for Games
    Dynamic Effects 1

  • Term 9

    Quantitative Principles 2
    Character Rigging Fundamentals
    Game Creation 3
    Houdini 1
    Elective 300 (choose one):

    • Digital Matte Painting
    • Character Animation 2
    • Lighting & Rendering 2
  • Term 10

    Narrative Structure
    Game Creation 4
    Social Science
    Visual Effects for Games 1
    Elective 400 (choose one):

    • Dynamic Effects 2
    • Creature Animation 1
    • Character Animation 3
  • Term 11

    Oral Communication
    Demo Reel 1
    Demo Reel 2
    Elective 410 (choose one):

    • Houdini 2
    • Character Rigging for Production
    • Creature Modeling & Sculpting
  • Term 12

    Portfolio Preparation
    Demo Reel 3
    Demo Reel 4
    Elective 420 (choose one):

    • Character Animation 4
    • Advanced Digital Sculpting
    • Maya Modules

Featured Courses

Visual Effects Animation Concentration

Highlighted courses are unique to the Visual Effects Animation Concentration grid. Please note: this curriculum is subject to change.

  • Term 1

    Overview of Digital Production
    Language Arts 1
    Figure Drawing
    Earth Science
    Cultural Studies
    Visual Communications 1

  • Term 2

    Art History 1
    Storyboarding
    Color Theory & Light
    Perspective
    Character Sculpture 1
    Anatomy

  • Term 3

    Introduction to 3D with Maya
    Texturing & Shading 1
    Photoshop for Digital Production
    Quantitative Principles 1
    Digital Photography

  • Term 4

    Art History 2
    Texturing & Shading 2
    Animation & Visual Effects 1
    Hard Surface Modeling 1
    History & Principles of Animation
    Digital Painting

  • Term 5

    Principles of VFX
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Introduction to Compositing
    Character Animation 1

  • Term 6

    Art of Compositing
    HD Digital Filmmaking for VFX
    Dynamic Effects 1
    Houdini 1
    Language Arts 2

  • Term 7

    Houdini 2
    Matchmoving & Integration
    Introduction to Unreal
    Lighting & Rendering 2
    Dynamic Effects 2

  • Term 8

    Dynamic Effects 3
    Houdini 3
    Character Rigging Fundamentals
    Advanced Compositing
    Motion Capture

  • Term 9

    Quantitative Principles 2
    Houdini 4
    Dynamic Effects 4
    Virtual Production
    Elective 300 (choose one):

    • Digital Matte Painting
    • Character Animation 2
    • Digital Sculpting
  • Term 10

    Narrative Structure
    VFX Design
    Social Science
    Liquid Simulations
    Elective 400 (choose one):

    • Character Modeling & Sculpting
    • Lighting & Rendering 3
    • Visual Effects for Games
  • Term 11

    Oral Communication
    Demo Reel 1
    Demo Reel 2
    Elective 410 (choose one):

    • Lighting & Rendering 4
    • Previsualization & Animatics
    • Character Rigging for Production
  • Term 12

    Portfolio Preparation
    Demo Reel 3
    Demo Reel 4
    Elective 420 (choose one):

    • Character Animation 3
    • Advanced Digital Sculpting
    • Maya Modules

Featured Courses