)
Curriculum
Overview
The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the Visual Effects, Animation, and Games industries. Students have the option to choose a Concentration in either Game Art or Visual Effects Animation, which contains 27 unique units of concentration-specific courses.
Please note: this curriculum is subject to change.
Term 1
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1Term 2
Art History 1
Storyboarding
Color Theory & Light
Perspective
Character Sculpture 1
AnatomyTerm 3
Introduction to 3D with Maya
Texturing & Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital PhotographyTerm 4
Art History 2
Texturing & Shading 2
Animation & Visual Effects 1
Hard Surface Modeling 1
History & Principles of Animation
Digital PaintingTerm 5
Digital Sculpting
Lighting & Rendering 1
Animation & Visual Effects 2
Introduction to Compositing
Animal DrawingTerm 6
Character Animation 1
HD Digital Filmmaking for VFX
Hard Surface Modeling 2
Art of Compositing
Language Arts 2Term 7
Dynamic Effects 1
Matchmoving and Integration
Advanced Compositing
Lighting and Rendering 2
Introduction to UnrealTerm 8
Character Animation 2
Digital Sets
Texturing and Shading 3
Lighting and Rendering 3
Dynamic Effects 2Term 9
Quantitative Principles 2
Character Rigging Fundamentals
Look Development
Houdini 1
Elective 300 (choose one):- Digital Matte Painting
- Character Animation 3
- Props and Weapons for Games
Term 10
Narrative Structure
Character Rigging for Production
Social Science
Lighting & Rendering 4
Elective 400 (choose one):- Character Modeling and Sculpting
- Creature Animation 1
- Texturing and Shading 4
Term 11
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):- Houdini 2
- Previsualization and Animatics
- Creature Modeling and Sculpting
Term 12
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):- Character Animation 4
- Advanced Digital Sculpting
- Maya Modules
Featured Courses
Highlighted courses are unique to the Game Art Concentration grid. Please note: this curriculum is subject to change.
Term 1
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1Term 2
Art History 1
Storyboarding
Color Theory & Light
Perspective
Character Sculpture 1
AnatomyTerm 3
Introduction to 3D with Maya
Texturing & Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital PhotographyTerm 4
Art History 2
Texturing and Shading 2
Animation & Visual Effects 1
Hard Surface Modeling 1
History & Principles of Animation
Digital PaintingTerm 5
Digital Sculpting
Introduction to Unreal
Animation & Visual Effects 2
Introduction to Compositing
Hard Surface Modeling 2Term 6
Props & Weapons for Games
Animal Drawing
Lighting & Rendering 1
Game Creation 1
Game DesignTerm 7
Character Modeling & Sculpting
Character Animation 1
Level Design
Environment Creation for Games
Texturing & Shading for GamesTerm 8
Language Arts 2
Character Creation for Games
Game Creation 2
Animation for Games
Dynamic Effects 1Term 9
Quantitative Principles 2
Character Rigging Fundamentals
Game Creation 3
Houdini 1
Elective 300 (choose one):- Digital Matte Painting
- Character Animation 2
- Lighting & Rendering 2
Term 10
Narrative Structure
Game Creation 4
Social Science
Visual Effects for Games 1
Elective 400 (choose one):- Dynamic Effects 2
- Creature Animation 1
- Character Animation 3
Term 11
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):- Houdini 2
- Character Rigging for Production
- Creature Modeling & Sculpting
Term 12
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):- Character Animation 4
- Advanced Digital Sculpting
- Maya Modules
Featured Courses
Highlighted courses are unique to the Visual Effects Animation Concentration grid. Please note: this curriculum is subject to change.
Term 1
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1Term 2
Art History 1
Storyboarding
Color Theory & Light
Perspective
Character Sculpture 1
AnatomyTerm 3
Introduction to 3D with Maya
Texturing & Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital PhotographyTerm 4
Art History 2
Texturing & Shading 2
Animation & Visual Effects 1
Hard Surface Modeling 1
History & Principles of Animation
Digital PaintingTerm 5
Principles of VFX
Lighting & Rendering 1
Animation & Visual Effects 2
Introduction to Compositing
Character Animation 1Term 6
Art of Compositing
HD Digital Filmmaking for VFX
Dynamic Effects 1
Houdini 1
Language Arts 2Term 7
Houdini 2
Matchmoving & Integration
Introduction to Unreal
Lighting & Rendering 2
Dynamic Effects 2Term 8
Dynamic Effects 3
Houdini 3
Character Rigging Fundamentals
Advanced Compositing
Motion CaptureTerm 9
Quantitative Principles 2
Houdini 4
Dynamic Effects 4
Virtual Production
Elective 300 (choose one):- Digital Matte Painting
- Character Animation 2
- Digital Sculpting
Term 10
Narrative Structure
VFX Design
Social Science
Liquid Simulations
Elective 400 (choose one):- Character Modeling & Sculpting
- Lighting & Rendering 3
- Visual Effects for Games
Term 11
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):- Lighting & Rendering 4
- Previsualization & Animatics
- Character Rigging for Production
Term 12
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):- Character Animation 3
- Advanced Digital Sculpting
- Maya Modules