Digital Matte Painting
Create complex matte paintings in 2D and 3D
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The BFA curriculum is designed to provide students with a 3D generalist education that prepares them to work as digital artists within the Visual Effects, Animation, and Games industries. Students have the option to choose a Concentration in either Game Art or Visual Effects Animation, which contains 27 unique units of concentration-specific courses.
Please note: this curriculum is subject to change.
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1
Art History 1
Storyboarding
Color Theory & Light
Perspective
Character Sculpture 1
Anatomy
Introduction to 3D with Maya
Texturing & Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital Photography
Art History 2
Texturing & Shading 2
Animation & Visual Effects 1
Hard Surface Modeling 1
History & Principles of Animation
Digital Painting
Digital Sculpting
Lighting & Rendering 1
Animation & Visual Effects 2
Introduction to Compositing
Animal Drawing
Character Animation 1
HD Digital Filmmaking for VFX
Hard Surface Modeling 2
Art of Compositing
Language Arts 2
Dynamic Effects 1
Matchmoving and Integration
Advanced Compositing
Lighting and Rendering 2
Introduction to Unreal
Character Animation 2
Digital Sets
Texturing and Shading 3
Lighting and Rendering 3
Dynamic Effects 2
Quantitative Principles 2
Character Rigging Fundamentals
Look Development
Houdini 1
Elective 300 (choose one):
Narrative Structure
Character Rigging for Production
Social Science
Lighting & Rendering 4
Elective 400 (choose one):
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):
Highlighted courses are unique to the Game Art Concentration grid. Please note: this curriculum is subject to change.
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1
Art History 1
Storyboarding
Color Theory & Light
Perspective
Character Sculpture 1
Anatomy
Introduction to 3D with Maya
Texturing & Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital Photography
Art History 2
Texturing and Shading 2
Animation & Visual Effects 1
Hard Surface Modeling 1
History & Principles of Animation
Digital Painting
Digital Sculpting
Introduction to Unreal
Animation & Visual Effects 2
Introduction to Compositing
Hard Surface Modeling 2
Props & Weapons for Games
Animal Drawing
Lighting & Rendering 1
Game Creation 1
Game Design
Character Modeling & Sculpting
Character Animation 1
Level Design
Environment Creation for Games
Texturing & Shading for Games
Language Arts 2
Character Creation for Games
Game Creation 2
Animation for Games
Dynamic Effects 1
Quantitative Principles 2
Character Rigging Fundamentals
Game Creation 3
Houdini 1
Elective 300 (choose one):
Narrative Structure
Game Creation 4
Social Science
Visual Effects for Games 1
Elective 400 (choose one):
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):
Highlighted courses are unique to the Visual Effects Animation Concentration grid. Please note: this curriculum is subject to change.
Overview of Digital Production
Language Arts 1
Figure Drawing
Earth Science
Cultural Studies
Visual Communications 1
Art History 1
Storyboarding
Color Theory & Light
Perspective
Character Sculpture 1
Anatomy
Introduction to 3D with Maya
Texturing & Shading 1
Photoshop for Digital Production
Quantitative Principles 1
Digital Photography
Art History 2
Texturing & Shading 2
Animation & Visual Effects 1
Hard Surface Modeling 1
History & Principles of Animation
Digital Painting
Principles of VFX
Lighting & Rendering 1
Animation & Visual Effects 2
Introduction to Compositing
Character Animation 1
Art of Compositing
HD Digital Filmmaking for VFX
Dynamic Effects 1
Houdini 1
Language Arts 2
Houdini 2
Matchmoving & Integration
Introduction to Unreal
Lighting & Rendering 2
Dynamic Effects 2
Dynamic Effects 3
Houdini 3
Character Rigging Fundamentals
Advanced Compositing
Motion Capture
Quantitative Principles 2
Houdini 4
Dynamic Effects 4
Virtual Production
Elective 300 (choose one):
Narrative Structure
VFX Design
Social Science
Liquid Simulations
Elective 400 (choose one):
Oral Communication
Demo Reel 1
Demo Reel 2
Elective 410 (choose one):
Portfolio Preparation
Demo Reel 3
Demo Reel 4
Elective 420 (choose one):