Best of Term Winner, John Chung, Concept by Max Hay
Best of Term Winner, John Chung, Concept by Max Hay
3D Generalist

Note: this is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Digital Matte Painting

Create complex matte paintings in Photoshop and Nuke

Introduction to Houdini

Dive into the possibilites of creating procedural art with SideFX Houdini
Character & Creature Animation

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Character Animation 4

Dive into facial animation to enhance the performance of a character in Autodesk Maya

Previsualization and Animatics

Visualize complex 3D animated scenes for production
Games

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Character Creation for Games

Develop game-ready characters in Maya and Zbrush

Environment Creation for Games

Learn the process of building immersive game environments in Unreal
Modeling & Texturing

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Digital Set & Environment Creation

Learn to create cinematic natural environments in Unreal

Hard Surface Modeling & Sculpting with ZBrush

Use advanced techniques in Maxon Zbrush to create models for 3D printing and rendering
Visual Effects Animation

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Houdini 4

Learn to create complex procedural assets and tools in SideFX Houdini

Liquid Simulations

Create a varity of complex liquid simulations in SideFX Houdini