Best of Term Winner, John Chung, Concept by Max Hay
Best of Term Winner, John Chung, Concept by Max Hay
3D Generalist

The below grid is specific to the 3D Generalist Concentration. Please note: this curriculum is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Digital Matte Painting

Create complex matte paintings in Photoshop and Nuke

Introduction to Houdini

Dive into the possibilites of creating procedural art with SideFX Houdini
Character & Creature Animation

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Character Animation 4

Dive into facial animation to enhance the performance of a character in Autodesk Maya

Previsualization and Animatics

Visualize complex 3D animated scenes for production
Game Art

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Character Creation for Games

Develop game-ready characters in Maya and Zbrush

Environment Creation for Games

Learn the process of building immersive game environments in Unreal
Modeling & Texturing

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Digital Set & Environment Creation

Learn to create cinematic natural environments in Unreal

Hard Surface Modeling & Sculpting with ZBrush

Use advanced techniques in Maxon Zbrush to create models for 3D printing and rendering
Visual Effects Animation

Note: This is a sample curriculum and is subject to change.

  • Term 1

  • Term 2

  • Term 3

  • Term 4

  • Term 5

  • Term 6

  • Term 7

  • Term 8

Featured Courses

Houdini 4

Learn to create complex procedural assets and tools in SideFX Houdini

Liquid Simulations

Create a varity of complex liquid simulations in SideFX Houdini