Best of Term Winner, John Chung, Concept by Max Hay
Best of Term Winner, John Chung, Concept by Max Hay

Overview

Gnomon’s curriculum is designed to expose students to a variety of disciplines found in the production pipelines of film, TV, and game studios. Students build foundational 3D skills in the first two terms before choosing an area of emphasized study for the remainder of the program.

3D Generalist

3D Generalist

Students studying Gnomon’s 3D Generalist curriculum are trained on multiple aspects of 3D production. This area of study is ideal for students who desire a breadth of knowledge and a skill set that allows them to work in a variety of fields across the various entertainment industries.

The curriculum covers multiple subjects with a focus on tools, processes, and workflow, utilizing industry software such as Maya, ZBrush, Photoshop, After Effects, Nuke, Mari, Houdini, and more. With a balance of foundational education and software-based technical training, Gnomon’s 3D Generalist courses offer students an extensive skill set relevant to the demands of the industry.

Note: this is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects and Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Character Animation 1
    Anatomy for Artists

  • Term 4

    Character Modeling & Sculpting
    Character Animation 2
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Visual Structure

  • Term 5

    Dynamic Effects 1
    Lighting & Rendering 3
    Character Rigging Fundamentals
    HD Digital Filmmaking for Visual Effects
    Expressions & Scripting
    Advanced Compositing

  • Term 6

    Dynamic Effects 2
    Houdini 1
    Character Rigging for Production
    Matchmoving & Integration
    Lighting & Rendering 4
    Previsualization & Animatics

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Look Development
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Digital Matte Painting
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Character & Creature Animation

Character & Creature Animation

Students studying animation at Gnomon are trained to capture believable and appealing performances in their characters and creatures through the application of fundamental animation concepts, software techniques, and acting skills.

Coursework covers a variety of animation methods including traditional and computer, as well as technical character rigging. With a balance of foundational education and software-based technical training, Gnomon’s Character and Creature Animation curriculum offers students an in-depth skill set relevant to the demands of the industry.

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Character Animation 1
    Timing for Animation
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Character Design
    Anatomy for Artists

  • Term 4

    Character Animation 2
    Improvisational Acting
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Visual Structure

  • Term 5

    Character Animation 3
    Creature Animation 1
    Character Rigging Fundamentals
    HD Digital Filmmaking for Visual Effects
    Expressions & Scripting
    Animation for Games

  • Term 6

    Character Animation 4
    Creature Animation 2
    Character Rigging for Production
    Matchmoving & Integration
    Motion Capture
    Previsualization & Animatics

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Story Development
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Acting for Animators
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Game Art

Game Art

Students studying Gnomon’s Games curriculum are trained on the tools, processes, and workflows of game production utilizing industry software such as Unreal Engine, Maya, ZBrush, Substance Painter and Designer, Photoshop, Marmoset Toolbag, and more.

Courses cover multiple subjects and provide opportunities to create real-time artwork across a variety of disciplines. With a balance of foundational education and software-based technical training, Gnomon’s Games curriculum offers students an extensive and in-depth skill set relevant to the demands of the industry.

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texture & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texture & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Game Design
    Animation & Visual Effects 2
    Anatomy of Games
    Lighting & Rendering 1

  • Term 4

    Character Modeling & Sculpting
    Game Creation 1
    Props & Weapons for Games
    Character Animation 1
    Digital Photography
    Visual Structure

  • Term 5

    Animation for Games
    Level Design
    Character Rigging Fundamentals
    Environment Creation for Games
    Digital Sets
    Texturing & Shading for Games

  • Term 6

    Character Creation for Games
    Game Creation 2
    Houdini 1
    Dynamic Effects 1
    Visual Effects for Games 1
    Expressions & Scripting

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Game Creation 3
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Game Creation 4
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6


Featured Courses

Modeling & Texturing

Modeling & Texturing

Students studying Modeling and Texturing are guided through the process of 3D asset creation for films and games. To develop a strong understanding of form, texture, and detail, students are trained in the fundamentals of anatomy, sculpture, painting, and design. With a balance of foundational education and software-based technical training, Gnomon’s Modeling and Texturing curriculum offer students an in-depth skill set relevant to the demands of the industry.

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Character Sculpture 2
    Anatomy for Artists

  • Term 4

    Character Modeling & Sculpting
    Texturing & Shading 3
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Visual Structure

  • Term 5

    Creature Modeling & Sculpting
    Texturing & Shading 4
    Character Rigging Fundamentals
    Maya Modules
    Expressions & Scripting
    Advanced Compositing

  • Term 6

    Character Creation for Games
    Digital Sets
    Character Rigging for Production
    Environment Creation for Games
    Character Development
    Houdini 1

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Look Development
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Advanced Digital Sculpting
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Visual Effects Animation

Visual Effects Animation

Students studying Visual Effects explore the various processes by which imagery is created to simulate dynamic assets such as smoke, fire, and water as well as complex systems such as destruction and organic growth.

Course content includes lighting and filming techniques, tracking and compositing of elements, and integration of virtual assets into a live-action shot. Utilizing industry software such as Houdini, Maya, Nuke, After Effects, and more, Gnomon’s Visual Effects Animation curriculum offers students an in-depth skill set relevant to the demands of the industry.

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Dynamic Effects 1
    Houdini 1
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Expressions & Scripting
    Character Animation 1

  • Term 4

    Dynamic Effects 2
    Houdini 2
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Scripting for Production

  • Term 5

    Dynamic Effects 3
    Houdini 3
    Lighting & Rendering 3
    HD Digital Filmmaking for Visual Effects
    Character Rigging Fundamentals
    Advanced Compositing

  • Term 6

    Dynamic Effects 4
    Houdini 4
    Lighting and Rendering 4
    Matchmoving & Integration
    Motion Capture
    Previsualization & Animatics

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Liquid Simulation
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Visual Effects Design
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses