Best of Term Winner, John Chung, Concept by Max Hay
Best of Term Winner, John Chung, Concept by Max Hay
3D Generalist

Note: this is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects and Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Character Animation 1
    Introduction to Unreal

  • Term 4

    Character Modeling & Sculpting
    Character Animation 2
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Visual Structure

  • Term 5

    Dynamic Effects 1
    Lighting & Rendering 3
    Character Rigging Fundamentals
    HD Digital Filmmaking for Visual Effects
    Expressions & Scripting
    Advanced Compositing

  • Term 6

    Dynamic Effects 2
    Houdini 1
    Character Rigging for Production
    Matchmoving & Integration
    Lighting & Rendering 4
    Previsualization & Animatics

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Look Development
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Digital Matte Painting
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Digital Matte Painting

Create complex matte paintings in Photoshop and Nuke

Introduction to Houdini

Dive into the possibilites of creating procedural art with SideFX Houdini
Character & Creature Animation

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Character Animation 1
    Timing for Animation
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Anatomy for Artists
    Production Design

  • Term 4

    Introduction to Unreal
    Character Animation 2
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Visual Structure

  • Term 5

    Character Animation 3
    Creature Animation 1
    Character Rigging Fundamentals
    HD Digital Filmmaking for Visual Effects
    Expressions & Scripting
    Animation for Games

  • Term 6

    Character Animation 4
    Creature Animation 2
    Character Rigging for Production
    Matchmoving & Integration
    Motion Capture
    Previsualization & Animatics

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Story Development
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Acting for Animators
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Character Animation 4

Dive into facial animation to enhance the performance of a character in Autodesk Maya

Previsualization and Animatics

Visualize complex 3D animated scenes for production
Games

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Introduction to Unreal
    Game Design

  • Term 4

    Character Modeling & Sculpting
    Game Creation 1
    Props & Weapons for Games
    Character Animation 1
    Digital Photography
    Visual Structure

  • Term 5

    Animation for Games
    Level Design
    Character Rigging Fundamentals
    Environment Creation for Games
    Digital Sets
    Texturing & Shading for Games

  • Term 6

    Character Creation for Games
    Game Creation 2
    Houdini 1
    Dynamic Effects 1
    Visual Effects for Games 1
    Expressions & Scripting

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Game Creation 3
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Game Creation 4
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6


Featured Courses

Character Creation for Games

Develop game-ready characters in Maya and Zbrush

Environment Creation for Games

Learn the process of building immersive game environments in Unreal
Modeling & Texturing

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Digital Sculpting
    Hard Surface Modeling 2
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Character Sculpture 2
    Anatomy for Artists

  • Term 4

    Character Modeling & Sculpting
    Texturing & Shading 3
    Lighting & Rendering 2
    Art of Compositing
    Digital Photography
    Introduction to Unreal

  • Term 5

    Creature Modeling & Sculpting
    Texturing & Shading 4
    Character Rigging Fundamentals
    Maya Modules
    Expressions & Scripting
    Visual Structure

  • Term 6

    Character Creation for Games
    Digital Sets
    Character Rigging for Production
    Environment Creation for Games
    Character Development
    Houdini 1

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Look Development
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Advanced Digital Sculpting
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Digital Set & Environment Creation

Learn to create cinematic natural environments in Unreal

Hard Surface Modeling & Sculpting with Zbrush

Use advanced techniques in Maxon Zbrush to create models for 3D printing and rendering
Visual Effects Animation

Note: This is a sample curriculum and is subject to change.

  • Term 1

    Introduction to 3D with Maya
    Photoshop for Digital Production
    Texturing & Shading 1
    Drawing Fundamentals 1
    Storyboarding
    Overview of Visual Effects & Games

  • Term 2

    Hard Surface Modeling 1
    Introduction to Compositing
    Texturing & Shading 2
    Animation & Visual Effects 1
    History & Principles of Animation
    Character Sculpture 1

  • Term 3

    Dynamic Effects 1
    Houdini 1
    Lighting & Rendering 1
    Animation & Visual Effects 2
    Expressions & Scripting
    Character Animation 1

  • Term 4

    Dynamic Effects 2
    Houdini 2
    Introduction to Unreal
    Art of Compositing
    Digital Photography
    Scripting for Production

  • Term 5

    Dynamic Effects 3
    Houdini 3
    Lighting & Rendering 2
    HD Digital Filmmaking for Visual Effects
    Character Rigging Fundamentals
    Advanced Compositing

  • Term 6

    Dynamic Effects 4
    Houdini 4
    Lighting & Rendering 3
    Matchmoving & Integration
    Motion Capture
    Previsualization & Animatics

  • Term 7

    Demo Reel (6 Credits)
    Career Realities
    Liquid Simulations
    Elective
    Reel Lab 1
    Reel Lab 2
    Reel Lab 3

  • Term 8

    Demo Reel (6 Credits)
    Portfolio & Resume Workshop
    Visual Effects Design
    Elective
    Reel Lab 4
    Reel Lab 5
    Reel Lab 6

Featured Courses

Houdini 4

Learn to create complex procedural assets and tools in SideFX Houdini

Liquid Simulations

Create a varity of complex liquid simulations in SideFX Houdini