Best of Term Grand Prize Winner, Elizaveta Gaevaya
Best of Term Grand Prize Winner, Elizaveta Gaevaya

Overview

This course builds on the principles learned in Texturing and Shading 3. Students will learn to develop high resolution textures for characters and creatures utilizing The Foundry’s Mari and Pixologic’s ZBrush. Lectures and demonstrations will cover a broad scope of methods, including: texturing realistic human skin, teeth, eyes, shading the layers of human skin, realistic creature skin, crafting 3D hair and fur, creating believable cloth and sculpting wrinkles, final details, displacement maps, and anatomy fixes. Students will explore various styles of character and creature texturing and shading through homework assignments and work towards a polished final project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Adobe Photoshop

Pixologic ZBrush

The Foundry's Mari

The Foundry's Nuke

Course Requirements

Texturing and Shading 3

Character Modeling and Sculpting

Course Sections

Spring Term 2024

Instructor

Date & Time

instructor-tran-ma-headshot.jpg
Tran Ma

Production Designer

Day: Sun

Time: 4:30 PM - 7:30 PM

Date: Apr 7, 2024 - Jun 9, 2024

Location: LAB9