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Best of Term Grand Prize Winner, Elizaveta Gaevaya
Home
Academics
Individual Courses
Course List
Texturing and Shading 4
Use advanced techniques to texture and shade photoreal characters within Autodesk Maya
Overview
Topics Covered
Photoreal character and creature texturing
Skin, eyes, hair, and cloth detailing workflows
Displacement mapping and anatomical refinement
Complete a production-level final project
…and more
Course Format & Structure
10-week in-person course with weekly 3-hour sessions
Instructor-led demonstrations and structured, project-based learning
Collaborative studio environment with peer critique
Average class size of 12
Access to dedicated lab/studio space and campus learning resources
Software/Technique
Autodesk Maya
Adobe Photoshop
The Foundry's Nuke
The Foundry's Mari
Maxon ZBrush
Recommended Experience
Texturing and Shading 3
Character Modeling and Sculpting
Tuition
$2,061
+$25 enrollment fee (Pay-in-Full Option)
Or 3 monthly payments of
$712
+$25 enrollment fee
Total cost:
$2,161
(includes $75 payment plan fee)
Payments are due monthly.
Enrollment fee is due with first payment installment.
Spring Term 2026
Tran Ma
Production Designer
Day:
Sun
Time:
4:30 PM - 7:30 PM
Date:
Apr 12, 2026 - Jun 14, 2026
Location:
LAB9
Individual courses are not vocational in nature, do not lead to a certificate/diploma, and are outside of institutional accreditation.
Related Courses
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Texturing and Shading 3
Learn the art of generating compelling textures with The Foundary's Mari for V-Ray in Autodesk Maya
Character Modeling and Sculpting
Model and sculpt production ready characters in Maxon Zbrush and Autodesk Maya
Introduction to 3D with Maya
Learn the process of creating art within Autodesk Maya
Look Development
Delve into the process for generating nuanced look development with Autodesk Maya and The Foundary's Nuke
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