Texturing 2 Hero
Work by David Zhu

Overview

This course builds on the principles learned in Texturing and Shading 1. Through weekly lectures and out of class assignments, students learn to develop textures and shaders with Autodesk Maya, Allegorithmic's Substance Painter and Bitmap 2 Material, and Chaos Group's VRay. Emphasis is placed on telling the story behind the materials to help drive the process of how textures illustrate various looks, including weathered and aged effects. The process will include a variety of 3D painting and procedural techniques including 3D painting, projection painting, and utilization of masks and blend materials. Classes include a mixture of weekly painting demonstrations and discussions of aging methods as well as assignment critiques and industry tips.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Allegorithmic Bitmap2Material

Allegorithmic Substance Painter

Chaos Group V-Ray

Course Requirements

Texturing and Shading 1

Course Sections

Fall Term 2024

Instructor

Date & Time

instructor-tran-ma-headshot.jpg
Tran Ma

Production Designer

Day: Sun

Time: 1:00 PM - 4:00 PM

Date: Oct 13, 2024 - Dec 15, 2024

Location: LAB9

instructor-christophe-desse-headshot.jpg
Christophe Desse

Lead Technical Artist

Day: Thu

Time: 7:00 PM - 10:00 PM

Date: Oct 10, 2024 - Dec 15, 2024

Location: LAB6

DanielEderyHeadshot
Dan Edery

Asset Artist

Day: Sun

Time: 4:00 PM - 7:00 PM

Date: Oct 13, 2024 - Dec 15, 2024

Location: LAB2