Tran Ma
Production Designer
This course builds on the principles learned in Texturing and Shading 1. Through weekly lectures and out of class assignments, students learn to develop textures and shaders with Autodesk Maya, Allegorithmic's Substance Painter and Bitmap 2 Material, and Chaos Group's VRay. Emphasis is placed on telling the story behind the materials to help drive the process of how textures illustrate various looks, including weathered and aged effects. The process will include a variety of 3D painting and procedural techniques including 3D painting, projection painting, and utilization of masks and blend materials. Classes include a mixture of weekly painting demonstrations and discussions of aging methods as well as assignment critiques and industry tips.
10 Weeks
$2,061
Autodesk Maya
Allegorithmic Bitmap2Material
Allegorithmic Substance Painter
Chaos Group V-Ray
Texturing and Shading 1
Production Designer
Day: Sun
Time: 1:00 PM - 4:00 PM
Date: Oct 13, 2024 - Dec 15, 2024
Location: LAB9
This class will be available to register during Open Registration.
Lead Technical Artist
Day: Thu
Time: 7:00 PM - 10:00 PM
Date: Oct 10, 2024 - Dec 15, 2024
Location: LAB6
This class will be available to register during Open Registration.
Asset Artist
Day: Sun
Time: 4:00 PM - 7:00 PM
Date: Oct 13, 2024 - Dec 15, 2024
Location: LAB2
This class will be available to register during Open Registration.