Texturing and Shading for Games 2
Overview
This course builds on the skills learned in Texturing and Shading for Games 1. Students’ abilities to design, create, and optimize textures and materials for video games will be taken to the next level. Assignments for the class will focus on tasks students are likely to encounter in a production scenario. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.
Class Length
10 Weeks
Tuition
$1,650
Software/Technique
Marmoset Toolbag
Unity3D
Epic Games Unreal Engine
Allegorihmic Substance Designer
Course Requirements
Texturing and Shading for Games
Course Sections
Fall Term 2024
Instructor
Date & Time
Availability
Javier Perez
Day: Mon
Time: 7:00 PM - 10:00 PM
Date: Oct 7, 2024 - Dec 15, 2024
Location: Online
This class will be available to register during Open Registration.