Best of Term Winner, Sasha Honcharova
Best of Term Winner, Sasha Honcharova

Overview

This course builds on the skills learned in Texturing and Shading for Games 1. Students’ abilities to design, create, and optimize textures and materials for video games will be taken to the next level. Assignments for the class will focus on tasks students are likely to encounter in a production scenario. Classes include a mixture of weekly in-engine demonstrations and in-class critique of homework and projects. Students will create a series of homework assignments and a final project for review and critique.

Class Length

10 Weeks

Tuition

$1,650

Software/Technique

Marmoset Toolbag

Unity3D

Epic Games Unreal Engine

Allegorihmic Substance Designer

Course Requirements

Texturing and Shading for Games

Course Sections

Fall Term 2024

Instructor

Date & Time

Javier Perez

Day: Mon

Time: 7:00 PM - 10:00 PM

Date: Oct 7, 2024 - Dec 15, 2024

Location: Online