PropsAndWeaponsForGames_Hero
Work by Daniel Lee

Overview

This course presents the fundamentals for creating artistically creative prop models optimized for real-time engines. Priority is placed on gaining an in-depth understanding of normal maps and how important they are throughout the entire process, and a strong understanding of taking an asset from start to finish for game development. Students will learn presentation skills for delivering assets, to prepare for critiques through homework assignments, and work towards a final class project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Autodesk Maya

Pixologic ZBrush

xNormal

Allegorithmic Substance Painter

Course Requirements

Hard Surface Modeling 1

Digital Sculpting

Course Sections

Fall Term 2024

Instructor

Date & Time

Gabriel Cervantes Headshot
Gabriel Cervantes

Senior Environment Artist

Day: Thu

Time: 7:00 PM - 10:00 PM

Date: Oct 10, 2024 - Dec 12, 2024

Location: LAB4