Gabriel Cervantes
Senior Environment Artist
This course presents the fundamentals for creating artistically creative prop models optimized for real-time engines. Priority is placed on gaining an in-depth understanding of normal maps and how important they are throughout the entire process, and a strong understanding of taking an asset from start to finish for game development. Students will learn presentation skills for delivering assets, to prepare for critiques through homework assignments, and work towards a final class project.
10 Weeks
$2,061
Autodesk Maya
Pixologic ZBrush
xNormal
Allegorithmic Substance Painter
Hard Surface Modeling 1
Digital Sculpting
Senior Environment Artist
Day: Thu
Time: 7:00 PM - 10:00 PM
Date: Oct 10, 2024 - Dec 12, 2024
Location: LAB4
This class will be available to register during Open Registration.