Best of Term Winner, Tanat Boonyapanachoti
Best of Term Winner, Tanat Boonyapanachoti

Overview

This course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.

Class Length

10 Weeks

Tuition

$2,061

Software/Technique

Marmoset Toolbag

Unity3D

Epic Games Unreal Engine

Allegorihmic Substance Designer

Course Requirements

Digital Sculpting

Texturing and Shading 2

Props and Weapons for Games

Hard Surface Modeling 2

Course Sections

Spring Term 2024

Instructor

Date & Time

Anton Napierala Headshot
Anton Napierala

3D Game Art Generalist

Day: Thu

Time: 9:00 AM - 12:00 PM

Date: Apr 4, 2024 - Jun 9, 2024

Location: LAB7