Texturing and Shading for Games
Overview
This course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.
Class Length
10 Weeks
Tuition
$2,061
Software/Technique
Marmoset Toolbag
Unity3D
Epic Games Unreal Engine
Allegorihmic Substance Designer
Course Requirements
Digital Sculpting
Texturing and Shading 2
Props and Weapons for Games
Hard Surface Modeling 2
Course Sections
Fall Term 2024
Instructor
Date & Time
Availability
Martin Pietras
Day: Mon
Time: 4:00 PM - 7:00 PM
Date: Oct 7, 2024 - Dec 9, 2024
Location: LAB4
This class will be available to register during Open Registration.
Martin Pietras
Day: Thu
Time: 4:00 PM - 7:00 PM
Date: Oct 10, 2024 - Dec 15, 2024
Location: LAB9
This class will be available to register during Open Registration.