Artwork by Anton Napierala
Artwork by Anton Napierala


This course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.

Class Length

10 Weeks




Marmoset Toolbag


Epic Games Unreal Engine 4

Allegorihmic Substance Designer

Course Requirements

Digital Sculpting

Texturing and Shading 2

Props and Weapons for Games

Hard Surface Modeling 2

Course Sections

Winter Term 2023


Date & Time

Forrest Stephan

Computer Graphics Supervisor

Day: Thu

Time: 7:00 PM - 10:00 PM

Date: Jan 12, 2023 - Mar 19, 2023

Location: LAB9