Anton Napierala
3D Game Art Generalist
This course immerses students in the process of creating real-time physically based materials widely used in industry standard game engines. Lectures, in-class demonstrations, and exercises cover material network creation methodologies and workflows in Unreal Engine 4. Topics covered include utilizing masks, layers and baked maps, blending environment materials, and working with decals. Students will learn efficient material creation techniques through homework assignments and the creation of a critiqued final class project.
10 Weeks
$2,061
Marmoset Toolbag
Unity3D
Epic Games Unreal Engine
Allegorihmic Substance Designer
Digital Sculpting
Texturing and Shading 2
Props and Weapons for Games
Hard Surface Modeling 2
3D Game Art Generalist
Day: Thu
Time: 9:00 AM - 12:00 PM
Date: Apr 4, 2024 - Jun 9, 2024
Location: LAB7
This class will be available to register during Open Registration.